PLUTONIUM PUBLISHING

We publish horror.

What we do

  • Storefront setup and release management on itch.io and Steam.
  • Store page copy, capsule art direction and trailer feedback.
  • Marketing support: creator outreach, press contact, launch coordination.
  • Rights administration, so you keep making the game instead of paperwork.

What we look for

  • Horror. Psychological, survival, analog, found-footage — that is our shelf.
  • PC first. We are not set up to handle console certification yet.
  • A playable build. Not a finished game, but something we can hold.
  • A developer who wants a partner, not just a logo on the splash screen.

One thing worth saying plainly

Plutonium Publishing also publishes games made inside the group, by Plutonium Interactive, Creepbit Games and _NOTMALO. That means we publish games that may sit next to yours on the same shelf.

We think that is a strength — we know this genre because we ship in it — but you should know it before you send us anything, not discover it afterwards. We do not claim our in-house titles went through an arm's-length selection process. They did not. Self-publishing under a label we own is normal, and we would rather say so.

PROOF

Our catalogue.

LAST SHIFT
PSYCHOLOGICAL HORROR

LAST SHIFT

Last Shift is a short VHS-style horror game set during a lonely night shift in a small, decaying office. After waking up at your desk, you are left to complete a simple task: review tapes containing footage from a security camera.

DEVELOPER _NOTMALO
In Development
THE LAST FUSE
SURVIVAL HORROR

THE LAST FUSE

NO DETAILS AVAILABLE YET.

DEVELOPER _NOTMALO
In Development
LOST:FOUND FOOTAGE
PSYCHOLOGICAL HORROR

LOST:FOUND FOOTAGE

Lost: Found Footage is a first-person psychological horror game inspired by the Backrooms. You find yourself in the depths of level 0 with no clear objective except to walk, as you venture deep it is clear that you are not welcome here as there is this constant feeling of being watched.

DEVELOPER _NOTMALO
In Development
PSYCHOLOGICAL HORROR

ENDLESSDREAM

NO DETAILS AVAILABLE YET.

DEVELOPER Plutonium Interactive, Creepbit Games
Concept

How it works.

  1. You send us the game. A build or a build link, a short pitch, and where it is in development.
  2. We play it. All of it, properly, on our own time.
  3. You get an answer within three weeks. A yes, a no, or a specific "not yet, here is why".
  4. If it is a yes, we talk terms before anything is signed. Splits, rights, scope, dates — in writing, in plain language.

Submissions are closed right now. We would rather say that than collect pitches we do not have the capacity to read properly.

When they open, this page changes and the contact form grows a submission option. Until then, feel free to introduce yourself — just do not send a build yet.